|
Autumn Twilight is based on ROM2.4b4 code. However, it has evolved to
form a more feature-filled combat oriented game and more detailed than a
typical hack and slash MUD. For those who familiar with the ROM codebase or
ROM Muds, our world sports many similar playing features though a lot
has been revamped, changed, added, removed or works differently now.But it
is not too elaborate to make it too complicated for anyone to start out and
join in the fun. As any games,
MUDs has their own game manual called HELP files. AT is no different,
and our helpfiles are adequate, if not extensive, as a source of information.
Also, AT retains almost all original ROM areas with its original layouts and
most settings, so anyone with a ROM background will not be too unfamiliar
starting out the adventure.
This website would provide some basic information on certain things,
however, it is not meant for a main source of information, nor will it
ever be. To access further gaming information, please logon to the MUD.
Also, eventhough AT is only designed to the specs on DL handbook and AD&D 2nd
ed. roughly about 65%, many of the major elements are there. You are not
required to know these board rules like when you are actually playing offline
on the board, but for those who has at least you'd know how AT works.
Just that the DM would be the computer instead of a human being.
Helpfiles on major races are available and many other helps about how AT
works are available in-game.
Also, please note that AT is not a no-brainer simple hack-and-slash
MUD. It takes more than simple ACs or skills to gain experience, or to
win combats. While our number one goal is to provide a unique gaming
experience and enjoyment, all 'games' come with its own challenges and
degree of difficulty and AT certainly have that. All said, no guts
no glory.
Some Features:
12 Player Classes: From Mage to Assassins.
At this count, 445 tailored skills/spells. Skills/Spells vary in their
uses and affects. And affects ranges from just to the player or objects,
to the room, areas, even the world.
Multiclass/Tiered System: 5 tiers/reclasses
20 player Races: Pick any for your enjoyment. Races are with their own
unique and racial abilities.
93 NPC Races: Races in AT are not merely words and descriptions. Each
race (including PC races) has its own innate skills and thus different
kind of experience as each of them employ their own fighting techniques,
has different strengths and weaknesses for you to exploit.
NPC with personalities: gone are the days where mobs just exist to be
slaughtered. In fact NPCs are intelligent enough to be classed and act
like one.
Atmosphere: You will tend to 'feel' the game. You experience snowfall
or rain, kinds of sector you are exploring, heat or cold. etc.
On-grid maps/world layout: AT sports a grid-able area layouting
system to support advance tracking or cartography. In simple words, you can
get a graph paper and map all the rooms in AT, and they all will fit in
nicely and there is no overlapping. This also allow areas to be
interconnected well enough for players to find a way through them or
around them. Please check our map section for a sample grid.
Tailored shops: shops that does simple selling to redeeming quest
certificates and repairing armors.
Battle/Duel Arena for people to duke it out without worrying about
losing exp/kills; your pride maybe. Points are also tallied. By going to
the arena plaform, the arena can have audience too. You can watch one
specific player or watch everyone in action.
Quest systems: Ranging from your standard automatic questmasters to
plot quests, where you solve mysteries and gain rewards.
Clans: Dragonlance type clans are available for play.
Player houses and shops: Yep, you can own and build them -yourself-
Of course if you can't afford to build a house, you can buy a locker
to store excessive equipments. There are 5 levels of upgradeable lockers to
choose from.
Revolving world: Gone (well, almost) were the days where the world, objects,
mobiles are static regardless. AT sports a revolving economy with commodity
markets to unique items and encounters, seasons and weather. Keep you on your feet.
Easy to start off playing. Being 'newbie' shouldn't hinder anyone from
enjoying the first 10 levels. All 'newbie' eqs are designed to last
up until level 15 or so and one shouldn't worry about eqs at all during
these low levels. Concentrate on knowing the game, the rules, the system
and other players around you instead.
An overall friendly environment, players and Immortals alike. We
do have a statute for that though, for the safe side.
Scoring system: We keep scores about almost anything and rank the
high scorers.
Of course, zero cheating. Codes are built against such things,
plus our own rules to cover the uncoded part are extensive, yet simple
enough to follow.
These are just the basic on-the-cover rundown of the world. You
will have to experience the real thing yourself.
|
AD&D and Dragonlance are registered trademarks of WoW Inc.
Copyright © Gilean of Autumn Twilight 2002
|